Immersive sound design brings a game to life. Carefully crafted audio reinforces emotional storytelling and supports game mechanics.
What makes audio shine is how it reacts to the player’s actions. Designing systems and events in FMOD makes integration smoother.
Narrative, game design, visuals and audio are interconnected. Every discipline in game development influences the others.
At the heart of the process is recording real-world sources and synthesizing custom sounds. It allows endless experimentations.
We discuss the price in advance to fit your needs and budget. Transparent and easy to plan. No surprises at the end.
If sound plays a role in your project, whether for video, podcasts, exhibitions and other multimedia projects, let’s talk about it!
Feel free to reach out in English or French at the following address:
Hi, I’m Quentin! When I’m not playing with synthesizers in my band or recording all sorts of objects, I play tabletop RPGs and spend a ridiculous amount of time cooking, with my cats supervising nearby.
I began my audio journey by learning to play guitar and other instruments, but it was analog synthesizers a few years later that truly sparked a fascination for exploring new sounds. Over time, I developed experience with various synthesis methods and recording techniques before learning to use audio middleware for video game implementation.
In my process, I like to conceptualize what each sound should contribute to, whether emotion, worldbuilding or gameplay. From there, a gathering phase for source materials begins, where experimentation often takes a central role. The recordings are then processed, shaped and arranged into interactive systems that respond to game states and player input.
The studio is based in Biel/Bienne, Switzerland.
Feel free to reach out in English or French at the following address:
Hi, I’m Quentin! When I’m not playing with synthesizers in my band or recording all sorts of objects, I play tabletop RPGs and spend a ridiculous amount of time cooking, with my cats supervising nearby.
I began my audio journey by learning to play guitar and other instruments, but it was analog synthesizers a few years later that truly sparked a fascination for exploring new sounds. Over time, I developed experience with various synthesis methods and recording techniques before learning to use audio middleware for video game implementation.
In my process, I like to conceptualize what each sound should contribute to, whether emotion, worldbuilding or gameplay. From there, a gathering phase for source materials begins, where experimentation often takes a central role. The recordings are then processed, shaped and arranged into interactive systems that respond to game states and player input.
The studio is based in Biel/Bienne, Switzerland.