Handcrafting immersive soundscapes

Sound design, music
and implementation
for video games

welcome to rituel audio design

Sound design, music and implementation for video games. Sample packs, studio recordings anf field recordings for linear and interactive multimedia.

Immersive sound design

Immersive sound design brings a game to life. Carefully crafted audio reinforces emotional storytelling and supports game mechanics.

FMOD implementation

What makes audio shine is how it reacts to the player’s actions. Designing systems and events in FMOD makes integration smoother.

Collaborative process

Narrative, game design, visuals and audio are interconnected. Every discipline in game development influences the others.

Handcrafted materials

At the heart of the process is recording real-world sources and synthesizing custom sounds. It allows endless experimentations.

Fixed prices quote

We discuss the price in advance to fit your needs and budget. Transparent and easy to plan. No surprises at the end.

You are not a game dev?

If sound plays a role in your project, whether for video, podcasts, exhibitions and other multimedia projects, let’s talk about it!

You are not a game dev?

If sound plays a role in your project, whether for video, podcasts, exhibitions and other multimedia projects, let’s talk about it!

Other demos

Projects

The Small Half of Us is a video game developed by Arkemys Studio. The roles on this video game are sound design, implementation and audio direction.

The small half of us

Developers

Arkemys studio

roles

Sound design

FMOD implementation

Audio direction

Release

TBA

Wandering Within is a video game developed by Lonely Crows. The roles on this video game are sound design and implementation.

wandering within

Developers

Lonely crows

roles

Sound design

FMOD implementation

Music

Release

TBA

Contact

Let's talk about your project!

Feel free to reach out in English or French at the following address:

Who's behind?

Hi, I’m Quentin! When I’m not playing with synthesizers in my band or recording all sorts of objects, I play tabletop RPGs and spend a ridiculous amount of time cooking, with my cats supervising nearby.

I began my audio journey by learning to play guitar and other instruments, but it was analog synthesizers a few years later that truly sparked a fascination for exploring new sounds. Over time, I developed experience with various synthesis methods and recording techniques before learning to use audio middleware for video game implementation.

In my process, I like to conceptualize what each sound should contribute to, whether emotion, worldbuilding or gameplay. From there, a gathering phase for source materials begins, where experimentation often takes a central role. The recordings are then processed, shaped and arranged into interactive systems that respond to game states and player input.

The studio is based in Biel/Bienne, Switzerland.

Let's talk about your project!

Feel free to reach out in English or French at the following address:

Who's behind?

Hi, I’m Quentin! When I’m not playing with synthesizers in my band or recording all sorts of objects, I play tabletop RPGs and spend a ridiculous amount of time cooking, with my cats supervising nearby.

I began my audio journey by learning to play guitar and other instruments, but it was analog synthesizers a few years later that truly sparked a fascination for exploring new sounds. Over time, I developed experience with various synthesis methods and recording techniques before learning to use audio middleware for video game implementation.

In my process, I like to conceptualize what each sound should contribute to, whether emotion, worldbuilding or gameplay. From there, a gathering phase for source materials begins, where experimentation often takes a central role. The recordings are then processed, shaped and arranged into interactive systems that respond to game states and player input.

The studio is based in Biel/Bienne, Switzerland.

Picture showing Quentin doing sound design for a video game project.